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breif game dynamics

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Giya
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< 7thS >

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breif game dynamics Friday, January 28, 2011
11:34 AM

Here is a less than brief explanation of patterns I have experienced in the programming of this game.

Item drops
It seems the highest probability on getting item drops from mobs is when the mob is a white named mob, at or around the same level the person killing (and holding aggro) is. While it is still fairly randomized, I challenge anyone to see who can obtain 20 elemental powders faster: a level 20 character or a level 80 character. The level 80 may be able to kill more mobs faster, but they will see nothing but gold most of the time because they are killing green named monsters.

Note: In my experience, FB boss drops are random and being the same level as they are is irrelevent.


All information below is probably already known to everyone, but I'm bored so I'm making this help thread in case someone learns something they did not know. WF luring and will not be included here as every WF character should have learned this technique back around in the Lv 20's. Zhen luring not covered
either.



Mobs Lv 1-20 - Very few mobs will actually aggro. Predominantly physical attackers
Mobs lv 20+ - nearly all mobs will aggro except a certain few. Only Rancor Commanders aggro, normal Rancor mobs do not.



Mob attack types:
Pure physical
Will attack with ONLY physical attacks. When you fly close, it will still aggro, but will not attack, resetting normal standing AI and returning to it's respawn position after 30 seconds. These mobs are what people lure and kill for zhen leveling.

Mixed attacker
Many mobs will integrate a magic attack of some sort after every 4-5 physical attacks. Nearly 80% of mobs lv 40+ are this type of mob.

Pure Magic
Mobs which will cast magic only, regardless of distance. Usually runners also. Normally these are the MP draining wizards, pyrogoths, and trioculars.

"Runner" type or archer mobs
These type of mobs will always attack from a distance and will aggro from fairly far away. They will not move and constantly attack until you attempt to come close for a melee attack. In which case, the mob will run in the EXACT opposite direct your character is facing it to attack. Keep this fact in mind as the lurer (non WF) will need to attack from the opposite direction they want the mob to run. This needs to be kept in mind so the runner mob does not run into other
mobs that easily aggro (such as in FB dungeons). The mob will run for approx 3-5 seconds to try to put distance between you so it's attack will not be halved. It will repeat this 2 times before holding it's ground and attack with 50% damage. Note, in most cases, that stunning a runner mob will result in an AI reset
and the mob will repeat his run pattern stated above. Magician runner mobs will of course not have halved attack power and will simply cast magic right in your face.


**originally added by cot**




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